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Marmoset toolbag 3 duplicate camera
Marmoset toolbag 3 duplicate camera










marmoset toolbag 3 duplicate camera

Here is an image I found that has me thinking that isn't too ridiculous and has a bunch of unnecessary flare. My size I've ended sticking up with was 42" x 30".įor my project of the space crate concept for my modeling class, I'll be doing something along the line of this style. I'm still drafting concept on what to add to my crate to give it more flare, and I've been tinkering with the dimensions for the human to size ratio. I had a few problems with Maya crashing on me multiple times during a single session, then a fatal crash. I was trying to make sure that my subdivides are up to par to what I've been taught so far in my class. I'm still trying to figure out what I want to add for more flare and to give the more tactical feel without sacrificing the present geometry.įor my update, I spent my time roughing out the shape of my crate. I've separately made the handles and the light fixture in the side and positioned them. I've separated the bottom half from the top and then split the top in two different pieces so as to make the modeling easier on me and I'll be able to focus on their individual parts without messing up the geometry on the others. The mineshaft is proportionate to the average human female.įor my update, I've added more to the crate by making more of the small details on the bottom half of the crate. New polygons created were the brackets, lights, and the wire connecting the lights. Assets made the walls of stone and the planks are used to make the supports. The mineshaft is to be a culmination of those assets and here's the current progress. Finer details were further implemented in ZBrush and textures were applied in Substance P. Basic modeling of the rocks was done in ZBrush and for the plank was in Maya. The assets that were made were three different rocks and a plank of wood. Our current project is to create a mineshaft using the assets we've created in Maya, ZBrush, and Substance Painter.

marmoset toolbag 3 duplicate camera

My skills in Marmoset are still fresh,so I have to keep on experimenting with it to get better. I applied the lighting effects to the light bulbs, applied the fog effects, and I've tinkered with the camera settings. That file was uploaded onto Marmoset Toolbag and applied the shaders with the base color, normal, roughness, height and metalness maps to each of the individual assets. The one with the light blue stone in the middle I chose this because of the simplicity and how much it'll allow me to add more flare and get creative with that looking as a blank canvas.įinished the mineshaft and other assets and exported all of the scene into an FBX. However, with the concept of the skull design book, I like how the leather binding ripples due to the skull.

marmoset toolbag 3 duplicate camera

A book made to contact peaceful spirits that'll give the book a kinda of psychedelic style. More work is still in progress, so stay tuned.įor my concept design I'm thinking of a book stylized to be more spiritual than death looming. The gem is old and worn, but some shine will be added after into substance painter. The components that are to be metal I wanted to give them a feeling of being pounded by hammers to reach the shapes, so I put dents everywhere in the metals.

#MARMOSET TOOLBAG 3 DUPLICATE CAMERA SKIN#

The skin I felt like I wanted to go for a leather from a monster's thick hide. I recently felt inspired by the new God of War game, so I decided to incorporate some runes throughout my book, most notably on the book corners and the spaces around the gem/insignia.

marmoset toolbag 3 duplicate camera

The idea is still not final because I'm still considering some changes to what I have. This is what I have for my high poly model so far, I'm still in the stages of developing more individuality for my book to give it more character. The metals were textured to appear as shaped by a ball pinned hammer. The planes on the original were too flat so I textured and moved around areas to appear as bumpy monster leather. I've recently updated my original high poly model to appear like a more aged/damaged book. 330Book_Salt_Lucio by shiningsalt on Sketchfab












Marmoset toolbag 3 duplicate camera